UI Design, UX Design
I worked with Lummox Labs on a couple of updates to their iOS adaptation of the board game Sushi Go! The updates included the introduction of a new card (Soy Sauce) and a pass-and-play multi-player mode.
These updates required the creation of onboarding/tutorial screens, UI design for the in-game implementation of the new card, and designing the user flow for pass-and-play.
View the prototype.
"I worked with Jeremy on several iOS games: Forbidden Island, Forbidden Desert, and Sushi Go. His work is great, especially in finding design solutions to tricky UX problems when trying to represent lots of game information on small screens. Most recently, he helped create a pass-and-play mode for Sushi Go that maintained secret player information, without being too cumbersome for the players. The result works like a charm, and that's borne out in user feedback."
– Michael Busheikin, Senior Mobile Engineer at Netflix